Description

48th PARIS International Conference on Studies in Education & Technology (PICSET-26) scheduled on June 24-26, 2026 Paris (France) is for the researchers, social-scientists, scholars, engineers and practitioners from all around the world to present and share ongoing research activities. This conference provides opportunities for the delegates to exchange new ideas and application experiences face to face, to establish business or research relations and to find global partners for future collaboration. Presentation Options: Oral Presentation at Conference Venue (in Physical Presence) Poster Presentation at Conference Venue (in Physical Presence) ONLINE (video presentation with WhatsApp/viber/Skype) OFFLINE (creating PowerPoint presentation without/with recorded voice for conference participants) All registered papers will be online at ISBN DOI Indexed Conference Proceedings OR in the ISSN journals. SCOPUS / World of Science-ESCI Indexed Journals (OPTIONAL): All registered papers can be published online in the SCOPUS or World of Science-ESCI Indexed Journal with additional charges.

Call For Papers

Call for papers/Topics

Full Articles/ Reviews/ Shorts Papers/ Abstracts are welcomed in the following research fields:

1. Artificial Intelligence in Education

  • Generative AI & LLMs

    • Automated lesson planning and rubric generation

    • AI-powered writing assistants and feedback loops

    • Synthetic media for educational content (Video/Audio)

  • Adaptive & Personalized Learning

    • Machine learning algorithms for individual pacing

    • Predictive analytics to identify at-risk students

    • AI tutors and 24/7 conversational learning assistants

  • Assessment & Evaluation

    • Automated grading for objective and subjective tasks

    • Plagiarism and AI-detection ethics

    • Emotion AI for tracking student engagement and stress

2. Immersive Technologies (XR)

  • Virtual Reality (VR)

    • Virtual laboratories and safe hazardous simulations

    • Historical "time travel" and immersive field trips

    • Soft skills training and empathy-building simulations

  • Augmented Reality (AR)

    • Interactive 3D overlays for textbooks (e.g., anatomy, geometry)

    • Geo-located learning quests and outdoor education

    • AR-enabled vocational and technical training

  • Mixed Reality (MR) & Digital Twins

    • Real-time interaction with digital replicas of physical objects

    • Collaborative holographic classrooms

3. Instructional Design & Pedagogy

  • Modern Learning Models

    • Flipped Classroom: Moving lectures online, activities to class

    • Blended/Hybrid Learning: Balancing physical and digital presence

    • HyFlex: Simultaneous in-person and remote participation

  • Learning Strategies

    • Gamification: Leaderboards, badges, and narrative-driven quests

    • Project-Based Learning (PBL) supported by digital tools

    • Microlearning & Nanolearning: Bite-sized, 2-5 minute content modules

  • Frameworks & Standards

    • SAMR Model (Substitution, Augmentation, Modification, Redefinition)

    • TPACK (Technological Pedagogical Content Knowledge)

    • Universal Design for Learning (UDL) and accessibility standards

4. Digital Infrastructure & Management

  • Platform Ecosystems

    • Learning Management Systems (LMS) and VLEs

    • Student Information Systems (SIS) & CRM integration

    • Learning Record Stores (LRS) for tracking xAPI data

  • Security & Privacy

    • Cybersecurity for K-12 and Higher Ed

    • Data ethics and student privacy (GDPR, COPPA compliance)

    • Blockchain for secure, verifiable academic credentials

5. Digital Equity & Inclusion

  • Accessibility (A11y)

    • Assistive technologies: Speech-to-text, braille displays, screen readers

    • Inclusive UI/UX design for diverse neurological needs

  • The Digital Divide

    • Broadband access and "Last Mile" connectivity

    • Mobile-first learning for low-bandwidth environments

    • Open Educational Resources (OER) to reduce costs

6. Workforce & Lifelong Learning

  • Professional Development

    • Upskilling and reskilling in the age of automation

    • "Learning in the flow of work" (Slack/Teams integration)

  • Alternative Credentialing

    • Stackable micro-credentials and digital badges

    • Skill-based hiring vs. degree-based hiring

    • Web3 and decentralized identity for lifelong learners