Description

47th ISTANBUL World Congress on E-Business, E-Commerce and E-Governance (EBECEG-26) scheduled on June 1-3, 2026 Istanbul (Türkiye) is for the researchers, social-scientists, scholars, engineers and practitioners from all around the world to present and share ongoing research activities. This conference provides opportunities for the delegates to exchange new ideas and application experiences face to face, to establish business or research relations and to find global partners for future collaboration.

Call For Papers

Call for papers/Topics

Full Articles/ Reviews/ Shorts Papers/ Abstracts are welcomed in the following research fields:

1. E-Business 

E-Business refers to the use of digital technology and the internet to execute all business processes, including internal operations and external relations.

  • Core Components:

    • E-Procurement: Digital sourcing and purchasing of supplies.

    • Enterprise Resource Planning (ERP): Integration of back-office functions like finance, HR, and manufacturing.

    • Customer Relationship Management (CRM): Managing interactions and data throughout the customer lifecycle.

    • Supply Chain Management (SCM): Digital coordination of the flow of goods from raw materials to the end user.

  • Internal Operations:

    • Knowledge Management: Internal wikis and digital training.

    • Employee Collaboration: Intranets, video conferencing, and project management tools.

    • Business Intelligence (BI): Using big data and analytics for strategic decision-making.

  • Infrastructure & Security:

    • Cloud computing and hosting models.

    • Electronic Data Interchange (EDI) standards.

    • Cybersecurity frameworks (firewalls, encryption, and access control).

2. E-Commerce 

E-Commerce is a subset of E-Business that focuses specifically on the buying and selling of goods and services over the internet.

  • Business Models:

    • B2B (Business-to-Business): Wholesale trade (e.g., Alibaba).

    • B2C (Business-to-Consumer): Retail e-tailing (e.g., Amazon).

    • C2C (Consumer-to-Consumer): Peer-to-peer marketplaces (e.g., eBay).

    • C2B (Consumer-to-Business): Freelance services or crowdsourcing (e.g., Upwork).

    • DTC (Direct-to-Consumer): Manufacturers selling directly via their own websites.

  • Revenue Models:

    • Subscription-based (Netflix).

    • Transaction fees (PayPal).

    • Advertising and Affiliate marketing.

    • Freemium models.

  • The Trade Cycle:

    • Pre-Sales: Search and negotiation.

    • Execution: Order placement and delivery logistics.

    • Settlement: Invoicing and payment processing (E-wallets, UPI, Gateways).

    • After-Sales: Customer support and returns.

  • Emerging Trends:

    • M-Commerce: Mobile-first shopping and apps.

    • Social Commerce: Selling via Instagram, TikTok, or Facebook.

3. E-Governance 

E-Governance is the application of IT to simplify government processes, improve service delivery, and increase transparency for citizens and businesses.

  • Interaction Models:

    • G2C (Government-to-Citizen): Paying taxes online, license renewals, and public records.

    • G2B (Government-to-Business): E-tendering, permits, and digital corporate filing.

    • G2G (Government-to-Government): Data sharing between different departments or local vs. national authorities.

    • G2E (Government-to-Employee): Managing civil service payroll, training, and internal HR.

  • Levels of Implementation:

    • Information/Broadcasting: One-way communication (government websites).

    • Interaction: Two-way communication (emailing officials, downloading forms).

    • Transaction: Financial exchanges (paying fines or utilities).

    • Transformation/Participation: E-voting and digital town halls.

  • Key Challenges:

    • The Digital Divide: Ensuring equitable access for all socioeconomic groups.

    • Data Privacy: Protecting sensitive citizen information.

    • Interoperability: Making sure different government systems can "talk" to each other.