Description

★Publication Notes Accepted excellent English papers of Edutainment 2022 after presentation at the conference will be published in conference proceedings and subsequently recommended for submission to the SCI journal IET Image Processing. Accepted excellent Chinese papers of Edutainment 2022 after presentation at the conference will be recommended to Journal of Nanjing University of Information Science, Technology and Packaging Engineering and Journal of System Simulation for publication.

Call For Papers

★Sponsored by

Nanjing University of Information Science & Technology

 

★Organized by

Nanjing University of the Arts

 

★Co-organized by

Nanjing Vocational College of Information Technology

Jinling Institute of Technology

 

★Conference Committee

Conference Honorary Chair

Zhigeng Pan, Nanjing University of Information Science and Technology, China

 

Conference Co-chairs

Jin Sheng, Nanjing University of the Arts, China

Liang Xiao, Nanjing University of Science and Technology, China

Meili Wang, Northwest A & F University, China

 

Organizing Co-chairs

Guihuan Feng, Nanjing University, China

Jian Zhou, Nanjing University of the Arts, China

Yan Zhang, Jinling Institute of Technology, China

 

Demo Co-Chair

Qian Xu, Nanjing University of the Arts, China

 

Program Co-chairs

Baoping Yan, Nanjing University of the Arts, China

Raoshan Xu, Nanjing Vocational College of Information Technology, China

 

Publication Chair

Xin Ning, Institute of Semiconductors Chinese Academy of Sciences, China

 

★The Purpose of Edutainment & Metaverse 2022 is to bring together Researchers, Artists, Engineers and Practitioners interested in the fields of E-learning / Games / Metaverse and any others around these area.

 

Topics can include but are not limited to:

Digital Assets for Metaverse

NFT Artworks

Virtual Human

Virtual Space for Medical Application

Experimental Interaction of Metaverse

Agent in Game or Simulation

Gamification

Game-Based Learning/Training

Game Design and Development

Game Rendering/Animations

Game AI and Artificial Life

Game Physics

Game Engine

Pervasive Gaming

Virtual Reality and Augmented Reality

Vision and Imaging Technology in Game

Collaborative Environments and Learning

Storytelling and Narrative in Education

E-Learning Platforms and Tools

E-Learning Standards

Education and Remote Classrooms

Learning Resource Management

Life Long Learning

Mobile and Online Learning

Virtual Reality in Education/Training

Augmented Reality in Education/Training

Multimedia in Education/Training

Simulation and animation for Education/Training

Educational Robots and Toys

Digital Museum and Digital Heritage

 

★Submission Method

All papers should be submitted electronically via the EasyChair System. Please create a new account on the EasyChair system before submitting your paper.

1. All papers must be written in English.

2. You may submit papers to the following categories: Full paper - up to 8 pages.  Short paper - 4 pages.

 

★Contact Us

Joyce Zhong

Mob: +86-18628263876

Email: edutainment@yaang.cn